Izotope Rx Dithering Gearslutz

Dither

Dither is a necessary process when converting from a higher bit resolution to a lower bit resolution.

Dithering is used to tame the quantization distortion that happens when converting between bit depths due to requantization. Dither also preserves more of the dynamic range of a signal when converting to a lower bit depth.

Jan 30, 2020 Strictly, dither is needed for all operations but then we get into the question of dither for floating-point and certainly at 64-bit float, truncation effects aren't generally anything to ever be concerned about. (Hopefully the developer hasn't got into a mess e.g. With denormals.). Oct 01, 2012 In this video, we demystify the dark art of dither as a tool in the mastering process. Discover what it is, what it does, why it is necessary for anyone producing CDs or MP3s, and then try it for. Jun 16, 2008  i just delivered my first job that used my new system: with cubase 4 and izotope rx. I think it could be my best work ever, but that is subjective. I did however feel more in control than ever, so if it is sent back for a recall, it's my fault, not the soft. The macpro is blazing, and stable like a rock.

Izotope Rx Dithering Gearslutz 3

The Dither module applies iZotope's MBIT+ dithering and noise shaping technology to maintain the highest audio quality possible when you are converting to 24, 20, 16, 12, or 8 bits.

MBIT+ uses psychoacoustic methods to distribute dithering noise into less audible ranges. The result is a more pleasing sound and smoother fades.

New bit depth

This sets the target resolution (bit depth) of the audio file.

Noise shaping

Chooses the aggressiveness of dither noise shaping.

It is possible to provide more effective and transparent dithering by shaping the dithered noise spectrum so less noise is in the audible range and more noise is in the inaudible range.

You can control the aggressiveness of this shaping, ranging from None (no shaping, plain dither) through Ultra (roughly 14 dB of audible noise suppression).

More noise shaping can cause slightly higher peaks in your signal, even at high bit depths.

Dither Amount

The dithering amount can be varied from None (noise shaping only) to High. In general, the Normal dither amount is a good choice.

No dithering or Low dither amount can leave some non-linear quantization distortion or dither noise modulation, while higher settings completely eliminate the non-linear distortion at the expense of a slightly increased noise floor.

A dither amount setting of High with no noise shaping produces a standard TPDF dither: a common white noise generation method with a triangular distribution of amplitudes between −1 and +1 of the Least Significant Bit (LSB).

Izotope Rx Dithering Gearslutz

Auto-blanking

Mutes dither output (i.e. dither noise) when the input signal is completely silent (0 bits of audio).

Izotope rx dithering gearslutz reviews

Izotope Rx Dithering Gearslutz Pro

Limit noise peaks

Dither noise is random in nature and has a very low amplitude. However, after noise shaping, especially in aggressive dithering modes like Ultra, the high-frequency dither noise is significantly amplified, and the overall dither signal can show spurious peaks up to −60 dBFS during 16-bit quantization. If such high peaks are undesirable, you can enable this option to effectively suppress the spurious peaks in the noise-shaped dither.

Izotope Rx Dithering Gearslutz 2

Suppress harmonics

If, for some reason, any dithering noise is undesirable, simple truncation remains the only choice. Truncation results in harmonic quantization distortion that adds overtones to the signal and distorts the timbre. In this case you can enable Suppress Harmonics option to slightly alter the truncation rules, moving the harmonic quantization distortion away from overtones of audible frequencies. This option doesn't create any random dithering noise floor. Instead it works more like truncation, but with better tonal quality in the resulting signal. This option is applicable only in the modes without dithering noise and without aggressive noise shaping.